Tag Archives: 3dsmax

3dsmax in virtualbox on Linux.

As you might have guessed – I’m a linux fan, and I use it as much as possible.
Sadly 3dsmax has not been ported to Linux – and I do not see any signs of it happening any time soon either.

So the last couple of days I’ve been setting up a proper VM for my development tools including 3dsmax.

It works fine, I run windows 10, and 3dsmax 2015\2016 with visual studio 2013.

The desktop flickers a bit – I’m unsure if it’s the graphics drivers on the linux host that does it – or if it’s a virtualbox issue, but for now I’m just ignoring that and continue to use it.

Also – I had to switch 3dsmax to legacy opengl mode to make the viewport work.

Other then this it works fine, and from now on that’s what I’ll use for my plugin development, since I’m tired of booting out of Linux just to code on my plugins.

Writing stable 3dsmax plugins

As you can see under ‘Open source software’  I do a lot of development for 3dsmax.
One of the most frustrating thing about that is debugging.

I’ve been fighting a couple of bugs both at work and at home, so tonight I sat down and looked for some help.

I came across this blog article:

Writing Stable 3ds Max Plugins
http://www.idigitalhouse.com/Blog/?p=243

 

It has some very good examples and instructions on what you can do to help you with debugging, and is really worth a read.