Category Archives: blender

Blender plugin – Hard ops

It’s no secret that I’m a huge fan of open source tools.
I’ve been using Blender for a good while, I try to use it more and more in my own projects.
The reason why I love blender is because it’s open source, and cross-platform.
If there is a issue I can go in and fix it myself, and also it has very powerful features.

At work I do not get to use it, because we’re all on the Autodesk product line, so all the in-house tools I’ve made is for 3dsmax only.

A couple of days ago I found a post at cgpress that showed a very nice addon named ‘Hard ops’ for blender, I decided to buy it.
It’s really nice for creating hard-surface models.

Take a look at the features here: .

It’s a impressive tool, worth the money, and even if you mainly work in max –
you can take your model from there, into blender, work on it and then send it back to 3dsmax if needed.