After 16 years of 3dsmax every single day – I’ve started to force my self to work in blender on my own personal projects.
At work I still use 3dsmax daily, but I’ve always had an eye for blender.
The biggest reason why I find blender so intriguing is because it’s open source and free, and also it enables me to work in my favorite OS – Debian.
If something is ‘wrong’ in blender – I can fix it, if I need a tool – I can easily add it any way I like.
And the blender development is never slowing down, I can pull any version I want from source and just build it.
It’s not like the 12 month release cycle from Autodesk.
Don’t get me wrong – I still enjoy 3dsmax, but I also love the freedom blender gives me, both as a artist, and as a developer.
This is a screenshot of my current model, I’m making it from the photo you see here.
(It’s my first blender project, and is a work in progress).
I chose this model because it’s unique and fun to work with, and I enjoy mechanical rigging.
The idea is to make it photo real, and create a high-poly version, and a real-time version.
Then rig it for animation, but also for ‘real-time’ use in blender game engine \ Blend4web, so that you can drive that thing around in real-time.
Today I pushed out a new release of Luxmax internal renderer.
The open source renderer which integrates luxrender directly into 3dsmax.
We’ve been working hard the past months to get new things added.
Some of these features are:
Basic support for Architectural materials (Brushed metal, mirror, glass).
Matte material supports diffuse texture and bumpmap.
And many other improvements.
I made a small example render that shows the latest features.
To read more about it – visit the Luxmax forum post.
As you might have guessed – I’m a linux fan, and I use it as much as possible.
Sadly 3dsmax has not been ported to Linux – and I do not see any signs of it happening any time soon either.
So the last couple of days I’ve been setting up a proper VM for my development tools including 3dsmax.
It works fine, I run windows 10, and 3dsmax 2015\2016 with visual studio 2013.
The desktop flickers a bit – I’m unsure if it’s the graphics drivers on the linux host that does it – or if it’s a virtualbox issue, but for now I’m just ignoring that and continue to use it.
Also – I had to switch 3dsmax to legacy opengl mode to make the viewport work.
Other then this it works fine, and from now on that’s what I’ll use for my plugin development, since I’m tired of booting out of Linux just to code on my plugins.