So, in December (2017) I decided to leave 3dsmax and switch to blender full time for all personal work. I’ve been using 3dsmax for half my life, and still use it at work (our whole workflow there is based around autodesk software), byt at home it enabled me to completely ditch window – which has been a goal of mine for a long time, it was only 3dsmax holding me back.
Blender has been on my radar for a long time, but I never found the proper motivation to learn it – since I was quicker in 3dsmax anyways. But now I have taken the time to really learn it, and the more I use it the more I like it. I’ve spent a lot of time learning the hotkeys, I use the default blender hotkeys, and that was the key for me to really learn it. Now after just a few personal projects I’m as fast as that as 3dsmax.
My next step is to focus a lot on plugin \ addon development for blender, this is where I struggle the most right now, I’m very good with the 3dsmax SDK, but not with blender’s API yet. I do however develop a exporter in python for a external render engine, and by doing that I learn what I need.
There are many advantages for using blender, but for me the biggest reasons are the following:
- Fast development.
- Open source \ free.
- Cross platform.
- Very easy to compile from source.
- PBR workflow in viewport (EEVEE).
- Great documentation \ online resources.
- Great community – all about sharing.
- Open roadmap and planning.
There are many reasons to leave 3dsmax behind, and for me it’s these things:
- No more free home license when we have 3dsmax at work.
- Subscription only (200 usd a month).
- Removed Mentalray , and nvidia stops development of mentalray.
- Added Arnold, which cannot even do texture baking.
- Iray cannot do texture baking either.
- Slow development and a focus that’s not clear.
- Not cross-platform (the only one that’s windows only..).
- Closed source.
- Do not care about the ‘small’ users.
There is one downside as well, and that was stopping the development of LuxMax, that was the hardest project to put away and stop working on. It’s been my pet project for many years, and I’m very proud of it, but I decided to stop working on it since I do not use 3dsmax anymore and want to focus on blender.