Some of you readers might already know I’m the main developer of LuxMax.
The current status is very positive, I’ve released several stable versions now and added a lot of new shaders.
The biggest improvement is stability, now you can leave the renders for days without any memory leak or such.
Also the new shaders lets you play around and create much more advanced materials then before.
This is my main focus right now – add all missing shadres \ textures \ features.
The development of LuxMax happens here:
Here is a test render I did this weekend, showing some of the new shaders and the DOF.