Technical test renders

I collected some of my old renders that I’ve done during the development
of a render plugin I actively developed for many years.
They are test renders of specific features that I implemented.

These where made during the development of Luxrender 3dsmax plugin.

Metal \ Glass IOR


Metal \ Glass \ Glossy material

test_render_some_stuffMetal \ Glass \ Glossy material

DOF (depth of field test) and again – glass and glossy (I love that)


Testing of DOF and metal \ glass shaders, and ‘Matte’ shader


Showing the difference between light ‘architectural’ glass and regular glass with IOR (arch glass on the right).  lux_ior_works_again

Shader test, metal \ carpaint and translucent shader test.lux07_mat_test
Again a extreme DOF test.
Here I implemented UV mapping (flipped up side down for test).

Showing that you can load ‘metal data’ and render physically correct metal (nk data).nxdata_clean_render

Leave a Reply

Your email address will not be published. Required fields are marked *