I collected some of my old renders that I’ve done during the development
of a render plugin I actively developed for many years.
They are test renders of specific features that I implemented.
These where made during the development of Luxrender 3dsmax plugin.
Metal \ Glass IOR
Metal \ Glass \ Glossy material
Metal \ Glass \ Glossy material
DOF (depth of field test) and again – glass and glossy (I love that)
Testing of DOF and metal \ glass shaders, and ‘Matte’ shader
Showing the difference between light ‘architectural’ glass and regular glass with IOR (arch glass on the right).
Shader test, metal \ carpaint and translucent shader test.
Again a extreme DOF test.
Here I implemented UV mapping (flipped up side down for test).
Showing that you can load ‘metal data’ and render physically correct metal (nk data).