Monthly Archives: October 2016

Technical test renders

I collected some of my old renders that I’ve done during the development
of a render plugin I actively developed for many years.
They are test renders of specific features that I implemented.

These where made during the development of Luxrender 3dsmax plugin.

Metal \ Glass IOR


Metal \ Glass \ Glossy material

test_render_some_stuffMetal \ Glass \ Glossy material

DOF (depth of field test) and again – glass and glossy (I love that)


Testing of DOF and metal \ glass shaders, and ‘Matte’ shader


Showing the difference between light ‘architectural’ glass and regular glass with IOR (arch glass on the right).  lux_ior_works_again

Shader test, metal \ carpaint and translucent shader test.lux07_mat_test
Again a extreme DOF test.
Here I implemented UV mapping (flipped up side down for test).

Showing that you can load ‘metal data’ and render physically correct metal (nk data).nxdata_clean_render



I’m one of those people who always complains about social media and how they own your data and such.
So I decided to do something about it (besides complain), so now I’ve set up a Diaspora pod that anyone who wants can use.

Diaspora is social media, but you own the data, there are no ads, no tracking etc, you are free to register as anyone you want.
The servers are distributed, meaning there are not ‘1’ server, but many servers who talks together sharing statuses.
You have very fine control over who gets to see what, no hidden ‘security’ features that are hard to find.You can also easily download all your data and delete your account if you want.

The url is :