Making my next plugin a blender plugin.

I’ve been thinking a lot lately, and I’ve been thinking about starting a new project that I can do for my self that is not related to Luxrender\LuxMax.

I won’t say exactly what it is yet – but it’s a new plugin.
The thing I’ve been thinking of is if I should make it for 3dsmax or blender, and I’ve decided to get more into blender now.
And I want to make my next project for that. I’ve been using linux for 6 years or so, and blender on and off for a long while.

The reason is simply that I want to learn more about the code for blender, and I’ve been working for so long in 3dsmax that I now want to code for something else, and work fully on linux (Debian).

I do not like the way windows is going (in regards with privacy and all that), and I stay away from windows as best I can, but that’s impossible if you work with 3dsmax on a daily basis.

My bread and butter comes from my daily job – I’m a project engineer at National Oilwell Varco, been there for 10 years now.
Currently I work with 3dsmax every day, and I code in c++\c# (I work with realtime simulation).
That part of my life will not change.

But at homeĀ  where I also do a lot of coding (check under ‘Software’ in the top menu) I now want to focus on more open source software, and not only 3dsmax as I’ve mostly been doing the past 6 years or so at home.

First now I’ll get blender compiled from source, dig into some of the bugs, see if I can help the blender project out a bit, then move from there and see where it takes me.

I always like to learn new things, and now I want to focus more on linux and blender.

Also – it feels really good to work on a free OS with free software.

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