Today I pushed out a new release of Luxmax internal renderer.
The open source renderer which integrates luxrender directly into 3dsmax.
We’ve been working hard the past months to get new things added.
Some of these features are:
Basic support for Architectural materials (Brushed metal, mirror, glass).
Matte material supports diffuse texture and bumpmap.
And many other improvements.
I made a small example render that shows the latest features.
To read more about it – visit the Luxmax forum post.