Writing stable 3dsmax plugins

As you can see under ‘Open source software’  I do a lot of development for 3dsmax.
One of the most frustrating thing about that is debugging.

I’ve been fighting a couple of bugs both at work and at home, so tonight I sat down and looked for some help.

I came across this blog article:

Writing Stable 3ds Max Plugins
http://www.idigitalhouse.com/Blog/?p=243

 

It has some very good examples and instructions on what you can do to help you with debugging, and is really worth a read.

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