As you can see under ‘Open source software’ I do a lot of development for 3dsmax.
One of the most frustrating thing about that is debugging.
I’ve been fighting a couple of bugs both at work and at home, so tonight I sat down and looked for some help.
I came across this blog article:
Writing Stable 3ds Max Plugins
It has some very good examples and instructions on what you can do to help you with debugging, and is really worth a read.